GameTown VI Devlog
Build notes from the back of the store: design decisions, parody-safety craft, and browser-first Godot tricks.
The devlog is just opening — the first post lands soon. Here’s what’s on the shelf-stocking schedule:
- Why GameTown VI is about launch-night chaos, not any real store
- Designing the Last Copy survival loop
- The four bot types hunting you through the store
- Building a browser-first Godot maze game
- How we made the game parody-safe
- Why GameTown VI uses fictional brands
- The Game, the Console, and the Controller
- From maze wars to neon retail panic
While you wait, the game itself is the best devlog: play it free in your browser, or read what this project is.